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	<title>Rachels Lab Notes &#187; Bits And Nibbles</title>
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	<description>Game Development as seen through the Blum Filter</description>
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		<title>Bits and Nibbles, First Edition</title>
		<link>http://www.rachelslabnotes.com/2009/10/bits-and-nibbles-first-edition/</link>
		<comments>http://www.rachelslabnotes.com/2009/10/bits-and-nibbles-first-edition/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 14:09:21 +0000</pubDate>
		<dc:creator>groby</dc:creator>
				<category><![CDATA[Bits And Nibbles]]></category>

		<guid isPermaLink="false">http://www.rachelslabnotes.com/?p=33</guid>
		<description><![CDATA[I&#8217;d like to be able to regularly write a full article here, but unfortunately time is a scarce resource. (Just participating in the HN discussion on the previous artcle took up a large part of my free time.) So, instead, here&#8217;s &#8220;bits and nibbles&#8221; &#8211; a collection of links that are worth reading. Packing Data [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to be able to regularly write a full article here, but unfortunately time is a scarce resource. (Just participating in the <a href="http://news.ycombinator.com">HN</a> discussion on the previous artcle took up a large part of my free time.)</p>

<p>So, instead, here&#8217;s &#8220;bits and nibbles&#8221; &#8211; a collection of links that are worth reading.</p>

<ul>
<li><p><a href="http://diaryofagraphicsprogrammer.blogspot.com/2009/10/bitmasks-packing-data-into-fp-render.html">Packing Data into fp Render Targets</a> &#8211; a quick recap if you need it</p></li>
<li><p><a href="http://www.crytek.com/technology/presentations/">Crytek Presentations</a> &#8211; lots of technical details on what the Crysis guys are doing. It&#8217;s an older link, but it&#8217;s worth adding to your library if you don&#8217;t have those presentations yet.</p></li>
<li><p><a href="http://satine.org/research/webkit/webgl/chocolux.html">Chocolux</a> &#8211; a GPU raytracer in WebGL. If that was gibberish to you: Run a realtime raytracer in your browser without any plug-ins.</p></li>
<li><p><a href="http://bbrathwaite.wordpress.com/2009/05/15/twitter-dynamics-for-game-developers/">Twitter Dynamics for Game Developes</a> &#8211; If you&#8217;re new to twitter (or haven&#8217;t even used it yet!), this is an excellent introduction to it, what tools you might want to use, and a short list of interesting people to follow. (Me? I&#8217;m <a href="http://www.twitter.com/groby">@groby</a>.)</p></li>
<li><p><a href="http://www.businessinsider.com/facebook-beating-the-s-out-of-its-numbers-thanks-to-zyngas-virtual-goods-2009-9">Zynga makes $500K a day</a> &#8211; Zynga? You know, the guys who make Mafia Wars on Facebook? Not too shabby. My guess is that it&#8217;s about half the revenue Blizzard makes, with much better iteration times, and less capital outlay.</p></li>
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